home *** CD-ROM | disk | FTP | other *** search
- At 01:47 AM 12/24/97 +0100, Andreas Backhaus wrote:
- >Hi folks,
- >
- >I´ve got a little (actually rather big) problem.
- >I have an object which is highly reflective and I want to assign an
- >enviroment map to it... *but* I also want this object to reflect the rest
- >of the scene.
- >
- >I´ve tried to solve the problem via the mix/morph value, to no extent:
- >Imagine simply ignores this and sets the value to either 1 or 0.
- >
- >Anyone any suggestions?
- >
- >
- >Cheers,
- >
- >Andreas Backhaus
- >
-
- ----------------------------------
-
- Date: Wed, 24 Dec 1997 03:36:27 +0700
- From: Rhithyn Yr Arth <rhithyn@SPOTS.AB.CA>
- Subject: Re: [IML] QUEST: Enviroment mapping and mix/morph
-
- Drop the environment map for the object and set a global brushmap in
- the Action Editor/global Actor bar.
-
- ----------------------------------
-
- Date: Tue, 23 Dec 1997 17:56:27 -0700
- From: Bill Graham <nucmong@PRIMENET.COM>
- Subject: Re: [IML] QUEST: Enviroment mapping and mix/morph
-
- If you use the image map as a Global environment map (in the Action editor)
- you will get that reflection plus adjacent objects reflected when you Trace
- the scene.
-
- ----------------------------------
-
- Date: Wed, 24 Dec 1997 13:05:17 +0100
- From: Andreas Backhaus <andreas.backhaus@DORTMUND.NETSURF.DE>
-
- Thanks, but I need the brush to wrap around my object via the "cylinder
- around Z" option.
- Anyway, thanks for the answer and merry Chrismas to you (and the rest of
- the list, too) :-)
-
-
- Cheers,
-
- ----------------------------------
-
- Date: Wed, 24 Dec 1997 20:07:01 EST
- From: AOLTechJOE <AOLTechJOE@AOL.COM>
-
- After you add the brush, add a reflectivity map after. Not a map that
- reflects on the object, but one that sets the reflectivity settings of the
- object.
-
-